Strategy tool
One-stop vs two-stop simulator
The trade at the heart of race strategy: a second stop costs pit-lane time but buys fresher tires. Set the degradation and pit loss and see which wins, and the exact degradation where the answer flips.
One stop or two?
Same race distance, so base pace cancels. What is left is the extra tire life a longer stint burns against the extra pit-lane time a second stop costs.
One stop (2 stints)
+84.7s
62.7s degradation + 22s pit
Two stop (3 stints)
+85s
41s degradation + 44s pit
One-stop is faster by ~0.3s.
Break-even is ~0.081 s/lap of degradation: above it the extra stop pays for itself, below it the pit-lane time wins. You set 0.08 s/lap.
Simplified model: even stint lengths, linear degradation, clear air, no safety car. On Sunday the extra stop can drop you into traffic that erases the paper gain, which is why teams weigh track position alongside this math. Read the theory: one stop vs two stop and how pit windows work.
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